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	<title>City 16 &#187; Features</title>
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	<link>http://city.citizen16.com</link>
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		<title>Match 3: Rhythm Games</title>
		<link>http://city.citizen16.com/2010/08/match-3-rhythm-games/</link>
		<comments>http://city.citizen16.com/2010/08/match-3-rhythm-games/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 12:40:40 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[gitaroo-man]]></category>
		<category><![CDATA[match-3]]></category>
		<category><![CDATA[rez]]></category>
		<category><![CDATA[rock-band-2]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=621</guid>
		<description><![CDATA[Remember when I started a series of posts detailing my three favourite games in each genre? You may not, because it only ever wrote one post which was about 11 months ago. Still, this blog&#8217;s unofficial motto is pretty much &#8216;better late than never&#8217; so here&#8217;s another one. I&#8217;m also cheating by stretching the definition [...]]]></description>
			<content:encoded><![CDATA[<p><em>Remember when I started a series of posts detailing my three favourite games in each genre? You may not, because it only ever wrote one post which was about 11 months ago. Still, this blog&#8217;s unofficial motto is pretty much &#8216;better late than never&#8217; so here&#8217;s another one.</em></p>
<p>I&#8217;m also cheating by stretching the definition of rhythm games to include any game in which the primary focus is on music. Hence the first title in the list.</p>
<p><span style="text-decoration: underline;"><strong>Rez:</strong></span> Dreamcast, Playstation 2 &amp; Xbox 360 (as Rez HD)</p>
<p><img class="aligncenter size-full wp-image-625" src="http://city.citizen16.com/wp-content/uploads/2010/08/rez.jpg" alt="" width="500" height="375" /></p>
<p>You&#8217;re always putting yourself in a difficult position when talking about Rez. People tend to either champion it as genius or decry it as pretentious art-game crap. In other words it&#8217;s a bit Marmite, if Marmite were a Panzer Dragoon clone based on the works of Kandinsky with the stated aim of inducing synesthesia in the player. It&#8217;s also a weirdly personal game to be talking about. I know I love Rez, but I&#8217;ve never really bothered to stop and think why. It&#8217;s Rez, you know?</p>
<p>Okay, clearly I need to try harder. Let&#8217;s start with this: Rez is a complete fucking cheat. Its primary gimmick is to tie every sound the player can make &#8211; essentially shooting enemies by dragging the reticule over them &#8211; to the backing music. Except these inputs snap to the beat so whether you&#8217;re killing enemies, collecting power ups or progressing to the next layer, it will never fall out of rhythm. The game&#8217;s entire premise is tightly controlled to stop the player fucking it up by being human.</p>
<p>That&#8217;s not a criticism, however, because it&#8217;s what makes Rez work and, assuming you like 10 year old electronica, Rez <em>does</em> work. By controlling the moment enemies explode into symbols and noise to the constant unmoving beat, complimented by the vibration of the controller, it really can induce a sort of faux-synesthesia. Its most exciting moments occur mid-way through each level, as you&#8217;re phasing between layers and everything &#8211; art, sound, vibration &#8211; begins to intensify, driving towards its unstoppable climax.</p>
<p>More importantly, on a personal level, it was the first moment I realised that games could actually be this. It&#8217;s cemented itself along with other PS2 titles like Ico and We Love Katamari that said to my teenage self, &#8220;stick around, this might just get interesting.&#8221;</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/itpL84z10Gs?fs=1&amp;hl=en_GB&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="400" src="http://www.youtube.com/v/itpL84z10Gs?fs=1&amp;hl=en_GB&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="text-decoration: underline;"><strong>Gitaroo Man:</strong></span> Playstation 2 &amp; PSP (as Gitaroo Man Lives!)</p>
<p><img class="aligncenter size-full wp-image-626" src="http://city.citizen16.com/wp-content/uploads/2010/08/gitaroo.jpg" alt="" width="500" height="283" /></p>
<p>Oh sure, Parappa The Rappa was great with its geek-funk soundtrack and memorable lines (&#8220;I gotta believe!&#8221;) but Gitaroo Man was the truly brilliant rhythm game. The main reason for this is the Legendary Theme, but it had other charms as well.</p>
<p>Such as? Well for a start it pastiches a far wider selection of musical genres. The game covers jazz, rock, punk, synth, dub, drum &#8216;n bass, j-pop and, bizarrely, electro-salsa; all performed in a coherent cheery pop wrapping. As for actually playing the game, each level is divided into two segments, battle and defend. Defend is the familiar Parappa-esque matching of the face buttons as they fly toward the centre of the screen whereas battle has you trace out the guitar riff, hitting buttons in time to the notes. It&#8217;s standard muscle memory fare, but keeps enough variation to remain enjoyable throughout.</p>
<p>Then there&#8217;s the story, casting you as U-1, a shy boy who learns to have confidence in his abilities with the aid of a talking dog, a magical guitar and a trip through space to face musical enemies. Frankly it&#8217;s almost cliched in its Japanese loner child + weird shit approach, but has some nice moments throughout and skirts just the right side of not taking itself seriously.</p>
<p>And then there&#8217;s the Legendary Theme. It&#8217;s a serene acoustic tune in a game filled with manic pop, but that alone propels it up to being one of the greatest levels in any rhythm game.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7zA9Agpz8fA?fs=1&amp;hl=en_GB&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="400" src="http://www.youtube.com/v/7zA9Agpz8fA?fs=1&amp;hl=en_GB&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="text-decoration: underline;"><strong>Rock Band 2:</strong></span> Playstation 3 &amp; Xbox 360</p>
<p><img class="aligncenter size-full wp-image-627" src="http://city.citizen16.com/wp-content/uploads/2010/08/rb2.jpg" alt="" width="500" height="278" /></p>
<p>The temptation when compiling these lists is to gravitate to the more obscure titles to prove your gaming cred. Rejected games for this final spot included Vib Ribbon, the PS1 choose-your-own-music line art platformer, and Harmonix&#8217;s own precursor to Guitar Hero and Rock Band, Frequency. Both would clearly be cheating because, for fun times with music, you can&#8217;t beat Rock Band 2. It&#8217;s the ultimate post-pub game. My own personal litmus test for how drunk I am is whether I gravitate towards the drums (not that drunk) or vocals (very drunk.)</p>
<p>Why Rock Band 2 over any of the other peripheral based rhythm games? Primarily because it has a better tracklist than the first Rock Band, and the Guitar Hero series is now essentially a competent knock-off. Harmonix has always been able to craft better note charts for their tracks, and the whole experience feels slicker than the Activision version.</p>
<p>Really the only downside to coming home, loading up the game and taking Posthumous Meerkat out for another tour of the classics (by which I mean Steve Miller Band&#8217;s The Joker) is that it tends to get us into trouble with the neighbours after about 4am. To date it is easily the greatest multiplayer rhythm game.</p>
<p><em>Of course, I&#8217;ve missed out plenty. From Vib Ribbon through to Audiosurf. Let me know your own favourite music games in the comments.</em></p>
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		<title>That Gaming Weekend</title>
		<link>http://city.citizen16.com/2010/08/that-gaming-weekend-2/</link>
		<comments>http://city.citizen16.com/2010/08/that-gaming-weekend-2/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 18:33:20 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[just-cause-2]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[plants-vs-zombies]]></category>
		<category><![CDATA[qwop]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=607</guid>
		<description><![CDATA[In an effort to once and for all put to bed rumours that PC gaming is for sad, fat, lonely men with nothing better to do than order virtual men around under the illusion of grandeur and jerk off to 4chan, I moved the PC downstairs to be the primary entertainment provider for last Friday&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><em>In an effort to once and for all</em><em> put to bed</em><em> rumours that PC gaming is for sad, fat, lonely men with nothing better to do than order virtual men around under the illusion of grandeur and jerk off to 4chan, I moved the PC downstairs to be the primary entertainment provider for last Friday&#8217;s boozing session. Also because I was bored of my console collection. Here then is a round up of PC games as a social experience.</em></p>
<p><span style="text-decoration: underline;"><strong>Plants vs Zombies</strong></span></p>
<p>Did you know that the game that has kept you isolated and alone for months on end is also a great one to play with friends, despite its complete lack of multiplayer? It&#8217;s true, and also a frightening example of how the bloody thing can completely destroy every corner of your life! Kudos, Popcap. Endless survival mode was our primary drug for the weekend, with one person taking up the controls and the onlookers taking up the dual roles of strategy consultants and battlefield managers, providing such helpful advice as, &#8220;fifth row needs spikes, replace the second row&#8217;s Tall-Nuts, <em>FOR THE LOVE OF GOD MAN GET YOUR FUCKING CAT-TAILS UP!&#8221;</em></p>
<p>Seeing as it was Fitz who was the most deeply ensconced in the Plants vs Zombies addiction, he spent most of the night at the helm with myself and Adam providing moral, as well as practical, guidance. This culminated in an impressive (for us) 24 flag run before some complete idiot forgot to bring the Lily-pads along to the next level and everything went to shit. Annoyingly we then thought it would be a good idea to have a look at some YouTube tactics, which preceeded to ruin the whole thing by showing builds that can get you to 1,000+ flags. It kind of destroys the urge to build on your own tactics when you know how to completely kick shit out of the game.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img src="http://farm5.static.flickr.com/4099/4885424007_85be1ded8c.jpg" alt="" width="500" height="313" /><p class="wp-caption-text">Plants! Also zombies.</p></div>
<p><span style="text-decoration: underline;"><strong>QWOP</strong></span></p>
<p>For comedy potential nothing can be better than a few rounds of web game <a href="http://www.foddy.net/Athletics.html">QWOP</a> among friends when you&#8217;re a little bit drunk. With co-ordination already at an all time low any chance of not being completely shit goes out the window. Normally it&#8217;s the kind of game you&#8217;d try a few times and get bored of, but with people around a perverse competitive element comes to the fore. All of a sudden the keyboard is being passed around as you dare the next person to beat your personal best of 1.7 metres. The funniest moments are when someone actually starts doing well (read: takes 1 and a half steps relatively smoothly) then subsequently fucks it all up when trying to replicate the action.</p>
<p><span style="text-decoration: underline;"><strong>Just Cause 2</strong></span></p>
<p>Disaster! <a href="http://m0.to/BOLOPatch/">BOLOPatch</a> no longer works with Just Cause 2 after an update to the game! This means that infinite ammo, infinite health and the all important &#8216;strong rope&#8217; that it provides are no longer available to people who are just loading it up to have a dick about. This is especially a problem when you&#8217;ve installed a mod that increases the power of the C4 tenfold, as you will almost definitely be killed every time you use it. Aw, man!</p>
<p>Oh technically you can have fun with the unpatched, unmodded version. We played hours of it in its natural state on PS3, but that game got completed. Now the fun comes from sticking on a load of stupid mods, an unbreakable tether and making sure that inconveniences like running out of ammo or dying are never a problem. It becomes a game of messing about until inspiration hits a person, who asks &#8220;I wonder if we can tether a car to a jumbo jet, plant the car with C4 and then, just as it flies over a military base, untether it, ride it down onto the base like Slim Pickens in Dr. Strangelove and detonate the C4 on impact?&#8221; With BOLOPatch out of commission you no longer can.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img src="http://farm5.static.flickr.com/4115/4886023648_471cf49f80.jpg" alt="" width="500" height="313" /><p class="wp-caption-text">Explosions! Also death.</p></div>
<p><span style="text-decoration: underline;"><strong>Left 4 Dead</strong></span></p>
<p>After countless failures, I did another search for a step-by-step guide to getting Left 4 Dead working in splitscreen and, lo-and-behold, this time I came across an up-to-date version that accounted for the patch Valve added that stopped the old method working. It takes numerous console commands, re-jigging some config files and unplugging and replugging an Xbox controller at exactly the right moment but by Jove we got it to work. Adam vaguely wondered why they wouldn&#8217;t just add an option for splitscreen into the main menu, clearly showing he misses something fundamental about doing any task on a PC.</p>
<p>Anyway, this marks the easiest way for me to play some Left 4 Dead. Both games have been out so long now that joining a public match is tantamount to asking for someone to shout abuse in your face for an hour and most people I know who own the game are long since done with it. The downside is you&#8217;re forced to have two characters played by the AI, but they&#8217;re competent enough and the ease by which you can guide your other human teammate by literally pointing at the screen and talking them through sections more than makes up for it. I even started to experience those moments that people who play with friends over headsets were talking about long ago, specifically moments like: &#8220;Oh, I&#8217;m glad you&#8217;re all cosy in the safehouse, but would you mind awfully just popping out for a second and dealing with this zombie that is literally <em>raping my face?!</em> There&#8217;s a dear.&#8221;</p>
<div class="wp-caption aligncenter" style="width: 510px"><img src="http://farm5.static.flickr.com/4094/4885422223_77f603aea9.jpg" alt="" width="500" height="313" /><p class="wp-caption-text">Zombies! Also plants.</p></div>
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		<item>
		<title>An Hour With: Red Faction Guerrilla (The Second Attempt)</title>
		<link>http://city.citizen16.com/2010/06/an-hour-with-red-faction-guerrilla-the-second-attempt/</link>
		<comments>http://city.citizen16.com/2010/06/an-hour-with-red-faction-guerrilla-the-second-attempt/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 22:35:00 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[red-faction-guerrilla]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[volition]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=536</guid>
		<description><![CDATA[Previously on An Hour With: &#8216;&#8220;Red Faction Guerrilla recommends you install Raptr.&#8221; Red Faction Guerrilla can fuck off. Jesus Christ, it&#8217;s actually launched a Raptr installation executable. Red Faction Guerrilla can fuck right off. Still the patch is done. This had better be one hell of a hammer&#8230; Runtime error!&#8217; Yes, my last attempt at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/35595583@N04/4675569525/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4020/4675569525_da05462826.jpg" alt="" width="500" height="313" /></a></p>
<p><em><a href="http://city.citizen16.com/2010/03/an-hour-with-red-faction-guerrilla-or-the-pc-gamers-lament/">Previously on An Hour With:</a> &#8216;</em>&#8220;Red Faction Guerrilla recommends you install Raptr.&#8221; Red Faction  Guerrilla can fuck off. Jesus Christ, it&#8217;s actually launched a Raptr  installation executable. Red Faction Guerrilla can fuck <em>right</em> off. Still the patch is done. This had better be one hell of a hammer&#8230; Runtime error!&#8217;</p>
<p><em>Yes, my last attempt at running this feature had me trying different executables, installing phantom patches and, finally, shutting down my virus scanner before I could even get the game to run, at which point I had absolutely no desire to actually play the game. Two and a half months later, I&#8217;m back to try again.</em></p>
<p><strong><span style="text-decoration: underline;">Why Bother?</span></strong></p>
<p>Good question! A mixture of that experience and Just Cause 2 had pretty much killed off any interest I had in the game. Luckily for RFG, my Playstation died a couple of months back taking JC2 with it. Sony have been apparently unable to rescue the game from its cold, dead hands. I&#8217;ve now re-bought it on PC after finding a cheap-o copy on the Internet. It&#8217;s downloading now so it&#8217;s seriously RFG&#8217;s last chance to impress. Why bother at all? Well, when one of PC Gamer&#8217;s writers <a href="http://city.citizen16.com/2010/03/an-hour-with-red-faction-guerrilla-or-the-pc-gamers-lament/#comments">turns up in the comments thread</a> and tells you that, despite all the shit, it&#8217;s worth it, you should probably pay attention.</p>
<p><span style="text-decoration: underline;"><strong>The Preamble</strong></span></p>
<p>Anti-virus off. Game launching. GfW Live kicking into life. Update needs downloading. Shit. Luckily, this time it&#8217;s all sorted in the time it takes to make a cup of tea. Probably about 10% of my PC gaming experience revolves around making tea. With that sorted the game decides to work properly.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4675564757/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4033/4675564757_de6f631aab.jpg" alt="" width="500" height="313" /></a></p>
<p><span style="text-decoration: underline;"><strong>The Playtest</strong></span></p>
<p>0:00 &#8211; Cutscene! The game seems to be bucking the trend of 98% of games set in space in that your character isn&#8217;t a space marine. For a moment I&#8217;m fooled into thinking the game will be relatively well written. Why? As your character returns to Mars and meets up with his brother he doesn&#8217;t say anything along the lines of &#8220;Hi brother,&#8221; one of my least favourite pieces of awkward character exposition. Instead the brother asks &#8220;How&#8217;s mum?&#8221; which is marginally less clunky. I soon realise how generous I was being, as the rest of the cutscene is awkward story exposition. The EDF have taken over and seem to be oppressing everyone. I&#8217;ve played/watched enough science fiction to make a safe guess that EDF stands for Earth Defence Force (Yup, I&#8217;ve just checked the manual which confirms it.)</p>
<p>3:00 &#8211; Tutorial time. My character announces that he&#8217;s here to mine, not gather scrap metal. I&#8217;m not here to do either, I&#8217;m here to use this large hammer that I&#8217;ve just been given. Luckily there&#8217;s a big wall between me and where I need to be.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4676611506/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4015/4676611506_ca31bbd808.jpg" alt="" width="500" height="313" /></a></p>
<p>3:15 &#8211; Oh dear God. You know, I was completely ready to intensely dislike this game, or at least not forgive it for all the shit I went through last time. That all changed when I first hit that wall. It&#8217;s brilliant! The destruction physics are properly amazing. Before long the wall is completely demolished and I&#8217;m giggling to myself like a 15 year old that&#8217;s spent a little too long sniffing gas out of a deodorant can.</p>
<p>5:30 &#8211; The game&#8217;s asking me to switch to remote charges to demolish two towers. Unfortunately, at my screen&#8217;s current resolution, I can&#8217;t actually make out which key it wants me to press to bring up the weapon select menu. My assumption is the number keys and the mouse wheel, but instead of confirming if I was correct (I was,) I take it as a sign that I should keep using the hammer.</p>
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<p>14:00 &#8211; Yeah, the hammer works pretty well. In my exuberance the second tower falls on top of me while I&#8217;m destroying it from the inside. Luckily the developers had clearly anticipated people were going to be this stupid and the character just clips through the rubble, harmed but alive.</p>
<p>15:00 &#8211; Shit, the space cops are here!  Come to think of it, I&#8217;m pretty sure I was brought here to salvage or mine or something. If the game ever explained why I was knocking the shit out of some towers then I missed it. Anyway, the cops kill the protagonist&#8217;s brother (Spoiler!) If I feel any sorrow over this act, it&#8217;s only because it&#8217;s likely to lead to a lengthy cutscene.</p>
<p>17:30 &#8211; Can I hammer something yet?</p>
<p>18:30 &#8211; Some posh British woman is further tutorialising me. Apparently I&#8217;m working for the resistance now. Extensive research shows me that I can&#8217;t smash her in the face with my hammer.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4675576259/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4007/4675576259_a5b77374b4.jpg" alt="" width="500" height="313" /></a></p>
<p>19:00 &#8211; In case you&#8217;re wondering, the thing that&#8217;s covering half the screen in the above screenshot is my character&#8217;s coat which, at various points in the game, decided nobody was going to keep it anchored to conventional laws of geometry and started to explore the screen.</p>
<p>28:30 &#8211; I&#8217;ve spent the last 10 minutes hammering everything in sight in our home base. People, buildings and cars all felt the wrath of my +2 Hammer of Childish Shit. Shortly after the video below was taken somebody got fed up with my destruction and started shooting me. Surprisingly it wasn&#8217;t the resistance realising they&#8217;d made a huge mistake, but instead the EDF. They feel the full force of Hammer Justice. One of them shouts &#8220;We can&#8217;t win,&#8221; which turns out to be a pretty accurate assessment as the protagonist appears to be a bullet sponge.</p>
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<p>30:00 &#8211; I&#8217;m starting to feel a little embarrassed about my behavior, as well as the fact that population morale is at zero thanks to my actions, so I decide to go and do a mission.</p>
<p>33:00 &#8211; Woo! My mission is to go to a place and blow up (hammer) a load of stuff! I happily accept the task and begin driving to the objective.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4676204794/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4056/4676204794_a2780ee7ae.jpg" alt="" width="500" height="313" /></a></p>
<p>35:00 &#8211; Car controls are typically sandbox in being a little twitchy but also very forgiving of crashing into things, although in Red Faction you don&#8217;t so much crash into as crash <em>through</em>. Another feature of the game&#8217;s destruction engine is that it fixes a problem that plagues so many action games. It&#8217;s impossible to get stuck between two bits of scenery when you can smash one into pieces.</p>
<p>36:00 &#8211; I get my first taste of mortality. You&#8217;d think years of watching King of the Hill would have taught me basic propane tank safety, but no. As my hammer connects with the tank the game decides it&#8217;s had just about enough of my consequence free trail of stupidity and promptly kills me.</p>
<p>37:00 &#8211; Okay, let&#8217;s try again. This time I might actually use those remote detonators.</p>
<p>43:00 &#8211; After a few barely-controlled explosions the space cops are back to stop me. Shooting ensues. It&#8217;s all pretty simple stuff and your character is remarkably resilient, even on normal mode. This is actually a good thing, as I made the mistake of playing Just Cause 2 on normal difficulty and, after a while, dealing with the army became a chore. When dicking about is a game&#8217;s primary means of fun easy is good.</p>
<p>44:00 &#8211; With the mission complete I drive back to base, accidentally parking my vehicle in a wall, and go back to being unhelpful.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4675946811/sizes/o/"><img class="aligncenter" src="http://farm2.static.flickr.com/1301/4675946811_8ca527093b.jpg" alt="" width="500" height="313" /></a></p>
<p>45:00 &#8211; Colonist: &#8220;I wish my parents understood what I was fighting for.&#8221; It&#8217;s amazing just how po-faced and serious the story is. It&#8217;s completely at odds with how any person would ever play the game.</p>
<p>47:00 &#8211; As I destroy a skip (which NPCs keep throwing rocks into despite it no longer having sides) the game realises my primary focus up to now and pops up with a text box telling me that if I destroy buildings marked as red on the map, I&#8217;ll be lowering EDF control in the area or something. Hidden subtext: if you&#8217;re going to be a nuisance, at least be a useful nuisance. This leads to my second death of the game, as the first enemy structure I destroy turns out to be full of fuel.</p>
<p>52:00 &#8211; With no immediate objective in sight I check the map and notice a hammer icon. This deserves investigating.</p>
<p>54:00 &#8211; Shit! It turns out to be a challenge that requires me to use my pistol and explosive barrels to demolish a building. I can&#8217;t even select my hammer! Lying bastards!</p>
<p>57:00 &#8211; Oh, I was meant to move the explosive barrels into position before blindly shooting at them. My bad. Restart.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4676577046/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4022/4676577046_8d7f5e2d6e.jpg" alt="" width="500" height="313" /></a></p>
<p>1:00:00 &#8211; I fail the mission again, despite having completely destroyed every wall. Seriously, look at the picture above, what the fuck&#8217;s holding it up? The ladder? How does that work? As soon as I exit the mission the tower falls over. Then my coat spazzes out again.</p>
<p><span style="text-decoration: underline;"><strong>Conclusion</strong></span></p>
<p>The story&#8217;s predictably shit and bizarrely serious and the game&#8217;s plagued by weird bugs (not just the coat thing, I had plenty of display issues as well.) Still, it seems to be great fun and, despite Just Cause 2 having just finished downloading, will probably see itself getting played a lot more often. Even at this stage, if you can find it going cheap, I can confidently say it&#8217;s worth picking up.</p>
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		<title>That Gaming Weekend: Indie Round-Up</title>
		<link>http://city.citizen16.com/2010/04/that-gaming-weekend-indie-round-up/</link>
		<comments>http://city.citizen16.com/2010/04/that-gaming-weekend-indie-round-up/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:52:45 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[machinarium]]></category>
		<category><![CDATA[plain-sight]]></category>
		<category><![CDATA[the-ship]]></category>
		<category><![CDATA[the-shivah]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=492</guid>
		<description><![CDATA[So this is going to become a more regular feature. Not weekly, or to any sort of regular human timescale, but certainly &#8216;more than once.&#8217; The plan is to discuss specific stories or elements within a selection of games encountered that weekend in order to highlight what they are like to play from moment to [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><em>So this is going to become a more regular feature. Not weekly, or  to any sort of regular human timescale, but certainly &#8216;more than once.&#8217; The plan  is to discuss specific stories or elements within a selection of games encountered that weekend in order to highlight what they are like to play from moment to moment rather than the usual overarching information on how well all the pieces tie together&#8230;</em></p>
</div>
<div>
<p><em>&#8230;Except ignore all that because last weekend, with my PS3 out of  action, I hooked up the PC to the downstairs TV and attempted to get Left  4 Dead to work splitscreen on a dual monitor setup. When that failed I took my friends on a tour of indie games old and new, which I will now round up by giving overarching information on how well all the pieces tie together.</em></p>
</div>
<div>
<p><span style="text-decoration: underline;"><strong>The Shivah</strong></span></p>
<p><span style="text-decoration: underline;"><strong><img class="aligncenter" src="http://farm3.static.flickr.com/2794/4531529779_a34ef4bf01.jpg" alt="" width="500" height="375" /></strong></span></p>
</div>
<div>
<p>Some facts about The Shivah:</p>
</div>
<ol>
<li>It&#8217;s an adventure game.</li>
<li>It&#8217;s about a Jewish community in New York.</li>
<li>The style is classic film Noir except, instead of playing a cynical  Private Eye, your character is a disenchanted Rabbi.</li>
<li>Most conversations give the option of a &#8216;Rabbinical Response,&#8217; which  basically turns your next statement into a question.</li>
<li>Disenchanted Rabbi would be a great band name.</li>
</ol>
<div>
<p>The unique setting and style would have sold me on this anyway, in  fact they did, so it was pleasing to discover just how well the puzzle  mechanics complement the detective story being set up. Instead of the  usual adventure staples of combining items and manipulating objects, The  Shivah has you talk to people to deduce clues and leads. Your chief  tool in accomplishing this is your computer and the search engine that  allows you to look up local people and places. The &#8216;puzzle&#8217; comes from  piecing together those names and places, as well as choosing the right conversational responses to coax people in to giving you that information.</p>
<p><em>You can get The Shivah from <a href="http://www.wadjeteyegames.com/shivah.html">the developer&#8217;s website</a>.</em></p>
</div>
<div>
<p><span style="text-decoration: underline;"><strong>Machinarium</strong></span></p>
<p><span style="text-decoration: underline;"><strong><img class="aligncenter" src="http://farm3.static.flickr.com/2707/4532158290_ee0b2efeca.jpg" alt="" width="500" height="313" /></strong></span></p>
</div>
<div>
<p>Machinarium&#8217;s all about the adventure staples of combining items  and manipulating objects. Not that there&#8217;s anything wrong with that,  especially as Machinarium looks, and sounds, simply stunning. The gorgeous visuals give the game enormous character and charm which is accentuated by the fact that characters only communicate through animated thought bubbles showing the cause of their troubles.</p>
<p>The game&#8217;s logic rarely bars progress, often a problem in the adventure genre. I can only think of a couple of times in which I was stuck unsure of what to do to progress. Often you&#8217;ll stumble on the solution organically simply by interacting with the world. If you do get stuck there&#8217;s a hint system in place which will give step-by-step diagrams to how to solve a particular puzzle. It can only be accessed by completing a minigame, which allows it to exist in-game but be just enough of a barrier so as to encourage you to fully explore as many possibilities as possible before resorting to it.</p>
<p>Did I mention how good it looks yet? Because it looks pretty good.</p>
<p><em>You can get Machinarium from most digital download services although if you get it <a href="http://www.amanita-design.net/">from the developer</a> you&#8217;ll also receive the soundtrack, which is great.</em></p>
<p><span style="text-decoration: underline;"><strong>Plain Sight</strong></span></p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong><img class="aligncenter" src="http://farm5.static.flickr.com/4057/4532160788_2a4b4fc06b.jpg" alt="" width="500" height="313" /></strong></span></p>
<p>Enough adventure games! Let&#8217;s talk about suicidal ninja robots!</p>
<p>Plain Sight&#8217;s pretty much exactly what you want from an £8 online game &#8211; a fun, arcade slice of madness with a striking visual style and a neat little twist to the primary mechanic. As your little robot hurtles around the map killing other robots you aren&#8217;t amassing points but energy. This energy makes you stronger, making it easier to kill more robots, but, at the same time, it makes you a bigger and therefore more obvious target. If an enemy kills you then he&#8217;ll get all your energy so, at some point, you&#8217;ll need to explode to turn all your energy into points.</p>
<p>It&#8217;s a fun system that adds a stress-inducing level of risk/reward to performing well worsened by the fact that the numerous upgrades, which will only last that round, mean you&#8217;re never entirely sure of the other player&#8217;s strengths and weaknesses. Not that I&#8217;d know, particularly, because I&#8217;m rubbish at it. Also because I keep getting a persistent bug that fails to trigger my respawn, leaving me a disembodied camera that can zoom around the map but do very little else. Hopefully they&#8217;ll patch that.</p>
<p><em>You can get Plain Sight from <a href="http://store.steampowered.com/app/49900/">Steam</a>.</em></p>
<p><span style="text-decoration: underline;"><strong>The Ship</strong></span></p>
<p><span style="text-decoration: underline;"><strong><img class="aligncenter" src="http://farm5.static.flickr.com/4068/4531529663_7620fd4ec4.jpg" alt="" width="500" height="313" /></strong></span></p>
<p>The Ship is a game I&#8217;m always forgetting about, mostly because I assume at this point the community is pretty much dead. It turns out there aren&#8217;t many people left playing it any more but every now and then I&#8217;ll find 7 or 8 people who have congregated on a server, at which point I&#8217;m reminded just how good a game this is.</p>
<p>The Ship&#8217;s primary game mode is Hunter. On a ship full of people, some of which will be human and some of which will be AI, you&#8217;re given one name to hunt down and kill. At the same time a different person will be attempting to hunt you down. If you kill anyone that isn&#8217;t either your quarry or you attacker in self-defense you&#8217;ll be fined. This alone leads to a situation of having to be very suspicious of anyone near you, while still needing to carry out your own unique objective.</p>
<p>However, on top of that, you&#8217;re on a fully staffed pleasure cruise and being caught brandishing a weapon means an instant trip to the brig.</p>
<p>&#8230;And on top of that you have to constantly be aware of your character&#8217;s well being. He or she will need to sleep, eat, drink and go to the toilet periodically throughout the game, leaving you helpless if your hunter catches up to you.</p>
<p>All this combines to make a game that by outward appearances seems relaxed and gentile but is somehow just as frantic as your traditional deathmatch shooter but for entirely different, and frankly more compelling, reasons. You always have to be aware of your surroundings and the actions of those around you and you have to take care of your character, even though doing so can leave you defenceless for a precious few seconds. You&#8217;re also meant to be killing someone, who will be just as paranoid as you are (and just as desperate to catch up to their own quarry.)</p>
<p>It&#8217;s a game that I&#8217;d probably recommend over all the other games mentioned here but, at the same time, would advise caution against because there&#8217;s no guarantee of how easy it will be to find a match.</p>
<p><em>The Ship is available from <a href="http://store.steampowered.com/app/2400/">Steam</a>. If you do buy it then be sure to join <a href="http://steamcommunity.com/groups/district16">our Steam group</a> because it&#8217;s exactly the sort of game that, with just a handful of people, we could organise some regular matches.</em></p>
</div>
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		<title>An Hour With: Red Faction Guerrilla, or, The PC Gamer&#8217;s Lament</title>
		<link>http://city.citizen16.com/2010/03/an-hour-with-red-faction-guerrilla-or-the-pc-gamers-lament/</link>
		<comments>http://city.citizen16.com/2010/03/an-hour-with-red-faction-guerrilla-or-the-pc-gamers-lament/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 14:33:15 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[an-hour-with]]></category>
		<category><![CDATA[pc-gaming]]></category>
		<category><![CDATA[red-faction-guerrilla]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[volition]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=478</guid>
		<description><![CDATA[Bloody hell, it&#8217;s been a while since I&#8217;ve done one of these. Can I even remember how to make one? Oh yeah, I play a game for an hour and then write about it. Of course! Well this should be easy then&#8230; What Is It? An open world game set on Mars. Massive hammer based [...]]]></description>
			<content:encoded><![CDATA[<p><em>Bloody hell, it&#8217;s been a while since I&#8217;ve done one of these. Can I even remember how to make one? Oh yeah, I play a game for an hour and then write about it. Of course! Well this should be easy then&#8230;</em></p>
<p><span style="text-decoration: underline;"><strong>What Is It?</strong></span></p>
<p>An open world game set on Mars. Massive hammer based destruction seems to be the focus. Beyond that I&#8217;ve got no idea. I did play the demo, however, and hated it.</p>
<p><span style="text-decoration: underline;"><strong>Why Did You Buy It?</strong></span></p>
<p>Legions of people saying that the demo was a poor reflection of the game, which is actually brilliant fun. Also <a href="http://www.idlethumbs.net/blog/space-asshole-the-video-game">this video</a>. Also Game selling it for £5 over Christmas. Also the allure of hammering things.</p>
<p><span style="text-decoration: underline;"><strong>The Preamble</strong></span></p>
<p>Before I play the game, I have to start the game. This logic is undefeatable. Unfortunately I can&#8217;t find the bloody thing because there doesn&#8217;t seem to be a THQ, Volition or Red Faction Guerrilla folder in the start menu. Ah, of course. This is going to be one of those games that ignores the <em>years old tradition</em> of putting the executable files into an easy to sort through centralised set of nested folders, instead choosing to use the caustic wasteland of shit that is the Vista Games folder. This will need to be rectified.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/35595583@N04/4449998055/sizes/l/in/photostream/"><img class="aligncenter" src="http://farm3.static.flickr.com/2784/4449998055_f9b2d2997d.jpg" alt="" width="500" height="313" /></a></p>
<p>I&#8217;ve got two reasons for using Steam as a centralised platform for launching all my games, whether they were bought through Steam or not. The first is, as a game launcher, it&#8217;s light years ahead of Vista&#8217;s awful Games folder. The second is that it adds the Steam overlay to non-Steam games, meaning they don&#8217;t crash to the fucking desktop when Rock, Paper, Shotgun&#8217;s Steam group announces one of their seemingly hourly TF2 matches. With RF:G added to the fold, shit can finally get hammered.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4449999517/sizes/l/in/photostream/"><img class="aligncenter" src="http://farm5.static.flickr.com/4054/4449999517_1f0a786c3e.jpg" alt="" width="500" height="313" /></a></p>
<p>Runtime error! Fuck. Hmm, maybe my illicit Steam antics are causing issues. Time to brave the wastelands of the Games folder.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4450001113/sizes/l/in/photostream/"><img class="aligncenter" src="http://farm5.static.flickr.com/4006/4450001113_c4b9688fb8.jpg" alt="" width="500" height="313" /></a></p>
<p>Nope, not that. To the Internet! Oh, my flatmate must be up because the Internet&#8217;s down. I really need to get around to resetting that bloody router. Still, at least I&#8217;m not playing a Ubisoft game (<em>burn!</em>)</p>
<p>The router&#8217;s remembered how to deal with two connections again&#8230; To the Internet! The only thing I learn from my search of &#8216;Red Faction Guerilla runtime error&#8217; is my propensity for misspelling guerrilla. Maybe the game&#8217;s been patched? It has! Although the only patch download I can find is hosted by Gamespot, who want me to sign up to get it. I&#8217;ve gone this long without needing a Gamespot account, I&#8217;m not about to get one now.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/35595583@N04/4450775514/in/photostream/"><img class="aligncenter" src="http://farm3.static.flickr.com/2787/4450775514_ab40d39ea5.jpg" alt="" width="500" height="313" /></a></p>
<p>Oh. Shit. RF:G uses Games for Windows: Live. This does mean it would auto-update patches but, crucially, only if I could start the fucking game. The game&#8217;s website is the usual flash-enabled hell of pointless screenshots and over-hyped feature lists. No help there then.</p>
<p>I&#8217;ve finally found the patch! Hidden on the community forum in a technical help thread. There&#8217;s also some advice for what to do if you can&#8217;t start your game.  Surprisingly none of the advice is &#8220;play a better made game,&#8221; which is what I&#8217;ve been leaning toward for the last 10 minutes. Okay, I&#8217;ll play along and update my graphics drivers.</p>
<p>I forgot, Nvidia&#8217;s auto update site doesn&#8217;t work properly in my Firefox browser. Hey, Internet Explorer, you&#8217;re going to get some work for a change. Make the most of it. Unsurprisingly I&#8217;ve already got the latest graphics driver update (well, excepting the one they removed for breaking people&#8217;s fans) this patch better work.</p>
<p><a href="http://www.flickr.com/photos/35595583@N04/4450777022/sizes/l/in/photostream/"><img class="aligncenter" src="http://farm5.static.flickr.com/4005/4450777022_2b3c057c5f.jpg" alt="" width="500" height="313" /></a></p>
<p>&#8220;Red Faction Guerrilla recommends you install Raptr.&#8221; Red Faction Guerrilla can fuck off. Jesus Christ, it&#8217;s actually launched a Raptr installation executable. Red Faction Guerrilla can fuck <em>right</em> off. Still the patch is done. This had better be one hell of a hammer.</p>
<p>Runtime error!</p>
<p>The very last suggestion in the technical help thread is &#8220;Uninstall and reinstall the game.&#8221; I&#8217;m certainly going to follow at least half of that advice. First though is the slightly bizarre suggestion of turning off all spyware and anti-virus software. How the fuck is that going to help? Is the game offended at the cowardice of using a full suite of security tools? Whatever, I can&#8217;t see it working but I&#8217;ve jumped through this many hoops already. Say goodnight, Bitdefender.</p>
<p><img class="aligncenter" src="http://farm5.static.flickr.com/4048/4450005917_bdf4d82404.jpg" alt="" width="500" height="313" /></p>
<p>You&#8217;ve got to be fucking kidding me.</p>
<p><span style="text-decoration: underline;"><strong>The Playtest</strong></span></p>
<p>Fuck it, I&#8217;ll do it another day.</p>
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		<title>This Gaming Weekend (Alpha Client)</title>
		<link>http://city.citizen16.com/2010/03/this-gaming-weekend/</link>
		<comments>http://city.citizen16.com/2010/03/this-gaming-weekend/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:50:57 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[battlefield-1943]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[heavy-rain]]></category>
		<category><![CDATA[mass-effect]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=444</guid>
		<description><![CDATA[Rules of Blogging #79: Been playing a fuckton of games over the last few days? Not quite ready to focus on one of them for a single post? Unable to currently play most of them due to global PS3 armageddon? Then throw out a &#8216;What I&#8217;ve Been Playing&#8217; round-up post! Maybe while listening to some [...]]]></description>
			<content:encoded><![CDATA[<p><em>Rules of Blogging #79: Been playing a fuckton of games over the last few days? Not quite ready to focus on one of them for a single post? Unable to currently play most of them due to <a href="http://www.youtube.com/watch?v=Dldnddwerco">global PS3 armageddon</a>? Then throw out a &#8216;What I&#8217;ve Been Playing&#8217; round-up post! Maybe while <a href="http://listen.grooveshark.com/#/s/At+The+End/fFNCJ" target="_blank">listening to some 16 Volt</a>. Maybe.</em></p>
<p><span style="text-decoration: underline;"><strong>Bayonetta</strong></span></p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong><img class="aligncenter size-full wp-image-445" src="http://city.citizen16.com/wp-content/uploads/2010/03/pic12.jpg" alt="" width="500" height="281" /></strong></span></p>
<p style="text-align: left;">If you were writing a walkthrough of Bayonetta you&#8217;d probably have to start every paragraph with &#8220;after a lengthy cutscene.&#8221; Not only is the game&#8217;s story told in excruciatingly long cinematic chunks, it is, without doubt, one of the most completely batshit insane affairs I&#8217;ve ever seen in a videogame. I remember the first time I saw the anime <a href="http://www.youtube.com/watch?v=hYfb0Xh0ZXA">Excel Saga</a> not quite knowing whether to love or be disgusted by just how brutally retarded it was. <a href="http://www.youtube.com/watch?v=hJH73cV28iU">Bayonetta&#8217;s like that</a>. It might be brilliant. I&#8217;ve completed it and I&#8217;m still not entirely sure.</p>
<p style="text-align: left;">The actual game is on much more solid ground. It&#8217;s clearly in the same mould as Devil May Cry but Bayonetta is much more focused on the dodging mechanic. Time your dodges right and everything slows down leaving enemies open to combo attacks. It&#8217;s also a game that demands multiple playthroughs. Your first time through the game is primarily focused on surviving and figuring out how to defeat the myriad of enemies thrown at you. On subsequent attempts, as you can afford more powerful techniques and weapons, things should become much more centred around actually moving through the levels with style. At least that&#8217;s my theory &#8211; I&#8217;m not quite ready to delve in again.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Mass Effect 2</strong></span></p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong><a href="http://www.flickr.com/photos/35595583@N04/4399471058/sizes/o/"><img class="aligncenter" src="http://farm5.static.flickr.com/4069/4399471058_8039dc644b.jpg" alt="" width="500" height="313" /></a></strong></span></p>
<p style="text-align: left;">I&#8217;ve got no excuse for having not finished this yet, especially since it&#8217;s been the only thing I&#8217;ve wanted to play for most of February. The only reason that I can think of for my slowed progress is that I&#8217;m near the end &#8211; and the end means over a years wait for the next Mass Effect. If we were further into the year I&#8217;d call it my favourite game of the year so far. It&#8217;s a true statement still, but loses most of its impact if you say it at the start of March, especially when you&#8217;ve only played a couple of 2010 released games.</p>
<p style="text-align: left;">I&#8217;ve got a couple of posts lined up to go into some specifics but, as a general overview, I can confirm the truth in all the reviews. The combat is much improved over the last game. I&#8217;m now actually looking forward to the fights Shepherd finds <em>her</em>self in instead of merely putting up with them. That said, the true brilliance of the game, as with last time, lies in your interactions with your crew members. The overall plot might be a but more clunky this time round, but the characterisation of <em>some</em> of your team is as strong as ever.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Battlefield 1943</strong></span></p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong><img class="aligncenter size-full wp-image-446" src="http://city.citizen16.com/wp-content/uploads/2010/03/battlefield.png" alt="" width="500" height="281" /></strong></span></p>
<p style="text-align: left;">I&#8217;m still going through periods of playing this compulsively. In the period between the closure of the Battlefield: Bad Company 2 demo and the release of Battlefield: Bad Company 2 this Friday it&#8217;s pretty much the only competitive online shooter I&#8217;ve played. For a console FPS that isn&#8217;t called Modern Warfare 2 it&#8217;s still surprisingly easy to find a game.</p>
<p style="text-align: left;">Luckily most of the hardcore FPS freaks have moved to MW2 so things are surprisingly casual for a game centred around shooting men in the face. I&#8217;ve been able to gain a respectable score while indulging in the stupid crap I tend to get up to when I become a little too familiar with an online game &#8211; excessive sniping, parachuting out of a plane at the right angle for it to cause insane explosions and parking a tank in the middle of an enemy base to see how much destruction I can cause before being blown up have all been unhelpful contributions to my team&#8217;s war effort.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Borderlands</strong></span></p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong><img class="aligncenter size-full wp-image-447" src="http://city.citizen16.com/wp-content/uploads/2010/03/MadMoxxi.jpg" alt="" width="500" height="326" /></strong></span></p>
<p style="text-align: left;">Specifically the Mad Moxxi DLC pack which adds an arena mode to the game. With loot drops and XP earning removed for the arena battles the game&#8217;s forced to rely purely on its FPS mechanics. Luckily it rises to the challenge admirably, proving just how satisfying its gunplay is.</p>
<p style="text-align: left;">Because trying one of the arena battles solo is tantamount to buying a one way ticket to Rape City (which I don&#8217;t think is a real city) I&#8217;ve been forced to head online for co-op buddies. Generally I never do this with strangers because I assume they&#8217;ll be arseholes, hence why despite owning Left 4 Dead for about a year I&#8217;ve never actually played its campaign mode, but here your interactions are pretty basic. As waves of enemies flood your ranks your interactions are kept to &#8220;kill things, keep other players alive.&#8221; There&#8217;s very little room to be a dick because, if you are, you could lose a hell of a lot of progress.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Heavy Rain</strong></span></p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong><img class="aligncenter size-full wp-image-448" src="http://city.citizen16.com/wp-content/uploads/2010/03/heavyrain.jpg" alt="" width="500" height="320" /></strong></span></p>
<p style="text-align: left;">This is how I&#8217;ve spent the last two evenings, and would be this evening if I could. It&#8217;s the same story as could be applied to any Quantic Dream game &#8211; if you&#8217;re the type of person who is prepared to enjoy it you will absolutely love the thing. I&#8217;m sure once I&#8217;ve finished the game and have gone back to try and elicit different results, once I&#8217;ve seen the limitations of the storytelling mechanic and the way you don&#8217;t have as much agency over the outcome as you first thought, I&#8217;ll be slightly less fond of the game. For now though it&#8217;s a rare example of a game where my decisions are reactions to often tense and stressful situations. I want to do the right thing for each character and trying to decipher just what that is where the game&#8217;s strength lies.</p>
<p style="text-align: left;">An example, that I&#8217;m keeping vague but is nevertheless slighlty spoilerish: <em>A guy is pointing a gun at the head of my partner and I&#8217;m trying to talk him down. At each point I can choose a different topic to try and make him lower the gun or I can shoot him. With each attempt he&#8217;s becoming seemingly more erratic. Do I try a different approach? Have I got time? Oh God he&#8217;s going to pull that trigger at any moment&#8230;</em> At which point I&#8217;m hammering the R1 button to take him down before I fuck it all up. Fuck. I don&#8217;t even like the guy I&#8217;m partnered with.</p>
<p style="text-align: left;">Yeah, Heavy Rain&#8217;s really fucking good.</p>
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		<title>The City 16 Awards of 2009 (or &#8216;Any Other Business?&#8217;)</title>
		<link>http://city.citizen16.com/2009/12/the-city-16-awards-of-2009-or-any-other-business/</link>
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		<pubDate>Thu, 31 Dec 2009 13:29:00 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[best-of-2009]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=357</guid>
		<description><![CDATA[I&#8217;d originally planned to return in a few months time to cover some of the games of last year that I just hadn&#8217;t gotten around to playing yet. To be frank, I&#8217;ve decided I don&#8217;t want to spend my first months of a new decade tethered to 2009. End of year lists should be a [...]]]></description>
			<content:encoded><![CDATA[<p><em>I&#8217;d originally planned to return in a few months time to cover some of the games of last year that I just hadn&#8217;t gotten around to playing yet. To be frank, I&#8217;ve decided I don&#8217;t want to spend my first months of a new decade tethered to 2009. End of year lists should be a fun way of acknowledging some of the best releases of that year but lets not start pretending they&#8217;re important.</em></p>
<p><em>My solution is sheer elegance in its simplicity: A list of increasingly esoteric awards covering some of the games that deserve some form of recognition but, for whatever reason, didn&#8217;t make the Top 10. Let&#8217;s go!</em></p>
<p><strong><span style="text-decoration: underline;">Wii Game of the Year:</span> House of The Dead: Overkill</strong></p>
<p>The Wii continues to be a console that receives almost no attention in my household. The only real exception to this rule was House of The Dead: Overkill. That did, at least, receive some attention. Not much, but some. It&#8217;s a well made on-rails shooter with a tongue-in-cheek horror aesthetic in the vein of Quentin Tarrantino&#8217;s idea of Grindhouse cinema. It&#8217;s got two player co-op and caused me to buy a giant plastic hand cannon so it inevitably won.</p>
<p><em><strong>Honourable Mention: Bit.Trip Beat &#8211; </strong></em>Fantastic old-school arcade Wiiware title that&#8217;s kind of like a cross between Pong and Rez. Hard as all hell.</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/r0Pl4sPurck&#038;hl=en_GB&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/r0Pl4sPurck&#038;hl=en_GB&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><span style="text-decoration: underline;"><strong>DS Game of the Year:</strong></span><strong> Scribblenauts</strong></p>
<p>This winning is probably a testament to how few DS games I&#8217;ve played this year. While Scribblenauts is delightful it is also, equally, frustrating. Unfortunately once you&#8217;ve thought of a solution to a puzzle it can be a fiddly process to actually implement that solution, with the mechanics of items not always corresponding to the way that item would behave in the real world. Still, it&#8217;s a game of stories. That I made a hard to reach button be pressed by placing God next to an atheist, causing the atheist to run in fear towards that button, is testament to the number of possibilities you have at your disposal.</p>
<p><span style="text-decoration: underline;"><strong>PSP Game of the Year:</strong></span><strong> GTA: Chinatown Wars</strong></p>
<p>A few places have been giving this DS Game of the Year status but, if you compare the two versions, the PSP is the clear home of this game. The visuals are good enough that it feels like the successor to the original top down games. It&#8217;s surprising just how much of GTA4&#8242;s Liberty City is included in the game and remains easily recognisable. Also, in the drug trading sidequest, you have much more reason to engage in something outside of the main storyline than was ever offered in GTA4.</p>
<p><span style="text-decoration: underline;"><strong>DLC/Expansion of the Year:</strong></span> <strong>WipEout Fury</strong></p>
<p>The expansion to last years Wipeout HD offers nearly enough new content to justify it being a full sequel. The new Zone tracks are inspired peices of design; wide tracks with sharp corners really offering a sense of building tension and panic as the speed increases throughout. New game modes like Eliminator and Detonator give the game an arcade edge that isn&#8217;t concerned with the pursuit of perfect lines that make up most of the original. Eliminator, specifically, is a great concept. The mode lets you head to the front of the pack, do a 180 flip with the touch of a button and deploy a Quake down the track towards the trailing vehicles, destroying the majority of them. Anything that lets you be that much of a dick is a winner in my book.</p>
<p><em><strong>Honourable Mention: Point Lookout (Fallout 3) -</strong></em> The best of the Fallout DLC releases, although one mired by technical problems (I&#8217;ve only just got the bloody thing to work properly.) This is the only one, of the DLC releases that take place outside of the main area, that isn&#8217;t just a series of linear locations to fight through. It&#8217;s also genuinely good looking, in a creepy incestuous way.</p>
<p><img class="aligncenter" src="http://farm5.static.flickr.com/4067/4250325491_36e9bd45fd.jpg" alt="" width="500" height="313" /></p>
<p><span style="text-decoration: underline;"><strong>Disappointment of the Year:</strong></span> <strong>Ghostbusters</strong></p>
<p>Just before its release there were some rumourings that this might actually be good. It wasn&#8217;t. I can only think of one 2009 gaming experience that angered me more. Ghostbusters&#8217; problem wasn&#8217;t that its difficulty curve ramped up so high in the later levels that it was almost unplayable with the imprecise and unintuitive control system. It was that it was never funny or charming enough to give a reason for persisting with said difficulty curve.</p>
<p><em><strong>Dishonourable Mention: Prince of Persia: Epilogue -</strong></em> I&#8217;ve made <a href="http://city.citizen16.com/2009/07/the-seeds-of-doubt-why-i-enjoyed-prince-of-persia-more-than-i-should-have/">my issues with Prince of Persia</a> known before, but had to admit there was a lot I liked about the game. There was nothing I liked about its Epilogue DLC. It took every problem I had with the original (artificial platforming constraints, terrible combat and unintuitive &#8216;power plates&#8217;) and amplified them. It then removed <em>everything</em> I liked about the original. Its worst crime was the Shapeshifter, a boss encountered multiple times that shifted between two bosses from the original. One of these was fucking <em>unkillable</em>. This was the 2009 gaming experience that angered me the most and the only reason it didn&#8217;t win (lose?) this category was because I wasn&#8217;t expecting much from it in the first place.</p>
<p><span style="text-decoration: underline;"><strong>Co-op Experience of the Year:</strong></span> <strong>Modern Warfare 2 (Spec-Ops mode)</strong></p>
<p>I could write a whole post on what Modern Warfare 2&#8242;s single player and multiplayer modes do wrong. I probably wont but, essentially, once you remove the artifices, the games flaws are all too apparent. Spec-Ops is the only mode that is genuinely brilliant and only then if you&#8217;re playing with a friend. Some of the missions you&#8217;re given are plainly ridiculous but, with a friend along, this just adds to the charm. An example: Me and Adam were doing a sniper mission in Chernobyl on veteran difficulty (bastard hard mode). Most of the mission was spent hidden behind derelict cars, one of us moving into the open, waiting to get shot and moving back hoping that the other had seen the glint that would give us the location of the sniper. An all round great experience.</p>
<p><span style="text-decoration: underline;"><strong>Most Improved Sequel of the Year:</strong></span> <strong>Assassin&#8217;s Creed 2</strong></p>
<p>I&#8217;ve still not got to the end, so that might still be rubbish but, even if it is, Assassin&#8217;s Creed 2 has already addressed my two problems with the original: There wasn&#8217;t enough to do and you couldn&#8217;t actually assassinate people. Whereas Assassin&#8217;s Creed 1 had you repeat the same series of tasks to find your target, 2 gives you a more traditional linear main story with side quests should you wish to do them. Actually having a crafted progression of missions ensures they are more interesting and keeps the story flowing at a better rate. More importantly you can kill a target without ever alerting a guard, and he goes down with a swift knife to the back like everyone else, no more having to engage him in a fight just because he&#8217;s important.</p>
<p><span style="text-decoration: underline;"><strong>Game that was technically a 2008 release but wasn&#8217;t out on PC till 2009 of the Year:</strong></span> <strong>Braid</strong></p>
<p>At this point praising Braid is like saying The Godfather was quite good. I may be repeating every other gaming site out there but Braid is genuinely brilliant. It&#8217;s the only puzzle game in recent memory that I&#8217;ve found genuinely challenging. I went through it again recently in the role of &#8216;puzzle advisor&#8217; giving hints as Adam played it and was struck by just how much your brain starts to mesh with the game&#8217;s constructs and manipulations of time. The ending (by which I mean World 1-1, not so much the Epilogue) is also gut-wrenchingly poignant.</p>
<p><img class="aligncenter" src="http://farm4.static.flickr.com/3306/3659968480_4a0284dbb5.jpg" alt="" width="500" height="313" /></p>
<p><span style="text-decoration: underline;"><strong>Game that would probably be my game of the year if I could find the time to really play it of the Year:</strong></span><strong> Dragon Age: Origins</strong></p>
<p>I&#8217;ve only just got to the part where you begin to choose which order you visit locations. It&#8217;s still not quite &#8216;clicked&#8217; with me yet, a clunky expression I use to define the moment in an RPG where the mechanics and story form a perfect storm of obsession in my head and I will actually start to devote serious time for it. Still, there are things I like already, mostly that the games morality is based on what individual characters think of you, forcing you to learn about them and the strength of their beliefs if you want to keep on their good side. I knew threatening violence against a priest would annoy Alistair, what I didn&#8217;t realise was just how much he would disapprove.</p>
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		<title>City 16&#8242;s Top 10 Games of 2009: #1</title>
		<link>http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-1/</link>
		<comments>http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-1/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 08:00:13 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[best-of-2009]]></category>
		<category><![CDATA[borderlands]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=341</guid>
		<description><![CDATA[Merry Christmas people! Or, as I don&#8217;t expect you to actually be visiting this site on Christmas day, Merry whatever day it is you decide to read this post (less catchy, I know.) As I&#8217;m now home with my family, and have assorted brothers and sisters ranging in age from 6 to 18, I was woken up [...]]]></description>
			<content:encoded><![CDATA[<p><em>Merry Christmas people! Or, as I don&#8217;t expect you to actually be visiting this site on Christmas day, Merry whatever day it is you decide to read this post (less catchy, I know.)</em></p>
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<p><em>As I&#8217;m now home with my family, and have assorted brothers and sisters ranging in age from 6 to 18, I was woken up hours ago by an excitable dog that had been let into all the rooms of people so heartless as to not be up at 6am on Christmas day. At least I assume that is what&#8217;s happened going on past experience. I actually wrote this days ago, but Tuesday is a much less Christmassy time to talk about.</em></p>
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<p><em>On to business. My choice of the best game of 2009 might raise a few eyebrows. I was surprised&#8230; I double checked with myself twice but, as I reconfirmed both times, I have enjoyed my time in that game more than any other of 2009.</em></p>
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<p><em>So, without any more stalling for tension, my favourite game of the year was&#8230; Drum roll please&#8230;</em></p>
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<p><em>Was:</em></p>
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<p><strong><span style="text-decoration: underline;">Borderlands</span></strong></p>
<p><strong><span style="text-decoration: underline;"><img class="aligncenter" src="http://farm5.static.flickr.com/4016/4208109881_8e99a93a28.jpg" alt="" width="500" height="313" /></span></strong></p>
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<p>Well, how about that?</p>
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<p>So, having idly browsed a few top 10s over the last couple of days I&#8217;ve noticed that Boderlands tends to come mid-table. Most state that the RPG elements are underdeveloped, that the lack of a central place to stash your weapons is a crime, that the enemy AI isn&#8217;t paticularly advanced and that the story is rubbish. These things are all true.</p>
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<p>I don&#8217;t care.</p>
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<p>Borderlands took hold of me the same way that Torchlight took hold of other people (that&#8217;s not to say Torchlight won&#8217;t get me, I&#8217;ve just not played it enough to give it a chance yet). Here&#8217;s the extent to which I enjoyed Borderlands: As soon as I&#8217;d completed it I went to the menu screen and started the Playthrough 2 campaign because, as far as I was concerned, I hadn&#8217;t completed it. There was still levelling to be done.</p>
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<p>Let&#8217;s break it down into components. Firstly a note on graphics. Borderlands approaches from the opposite school of Uncharted 2. It&#8217;s not a technically impressive looking game but, thanks to its cell-shaded-but-not visual style it is a good looking game. It realises that looking interesting is just as valid as looking amazing. It&#8217;s hard to underline just how vital that is; the world of Pandora is an exceedingly brown place and without that visual flair it could have easily been dismissed as another characterless shooter.</p>
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<p>Borderlands is certainly not short of character. While the story may be lacking it&#8217;s the character of Pandora, and the characters within it, that make the world. They&#8217;re not believable but they are consistent which does, at least, make you believe in them. An example (slightly spoilerish): When Tannis betrays you towards the end of the game by sending you on a pointless errand to kill Krom she justifies it by saying that, while she had been forced to, it seemed like the sort of thing your character would enjoy doing anyway. It fit perfectly with the unhinged logic Tannis demonstrated throughout the game. There are other touches of humour sprinkled throughout that add to the game&#8217;s style; the manic depressive Claptraps (Gir rip-offs though they may be), the boss intros, anything related to TK Baha. Even outside of the world, the game is pleasingly keen to not take itself seriously, as evidenced with the large bold LEVEL UP! message that covers the screen whenever you level up.</p>
<p><img class="aligncenter" src="http://farm5.static.flickr.com/4072/4208105815_2aa1598168.jpg" alt="" width="500" height="313" /></p>
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<p>The game sold itself as an RPS (a rocket propelled&#8230; no, wait, role playing shooter). Nothing particularly unusual about that these days, but where Borderlands really stands out is that, unlike games such as Fallout 3, it&#8217;s the shooter element that is made the key focus. Given the abstract nature of some of the gun power-ups (electricity, acid and so forth) the feedback you get from the gun is surprising. It&#8217;s tactile enough that I was usually able to tell if a certain gun was better than my current set without having to compare the stats. Enemies have enough variation to their critical hit areas to keep the combat interesting: Skags take critical damage when you shoot them in the mouth, forcing you to wait for them to attack and trying to finish them off while they leap towards you, whereas Spiderants critical zone is the abdomen, requiring you to stun them head on then circle round to attack them from behind. Sure, the AI doesn&#8217;t really show much intelligence, even the humans don&#8217;t make use of cover to any extent, but the game doesn&#8217;t want you to engage in a war of attrition; it wants you to run into a pack of respawning enemies and, if you&#8217;ll forgive the expression, <em>fuck shit up.</em></p>
<p>The guns are probably the games best feature. During your first playthrough you&#8217;ll probably find just one orange-class rare weapon drop. These generally do something crazy, like shoot electric cannons, fire rockets or give infinite ammo. It also makes you want more, drawing you back in to try that second playthrough and see what other mysterious combinations exist. The game basically functions like the best dungeon crawling action RPGs, with weapon drops falling fast enough that you&#8217;re constantly looking out for something even better for your character to use. You&#8217;ll probably develop a favourite class of weapon, mine was shotguns, but at any point you could come across an assault rifle so powerful that you&#8217;re again asked to significantly shift the way you play as you adopt that as a primary weapon. It is a shame that you can&#8217;t store weapons that you don&#8217;t have room for. Being forced to sell the gun that, while is no longer useful to you, got you through the first few levels of the game kind of goes against the point of being an RPG (although it looks like the next DLC pack does rectify this).</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2691/4208108493_6f6a1c20ca.jpg" alt="" width="500" height="313" /></p>
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<p>The game received criticism for other ways in which it toned down its RPG elements, specifically criticising the similarity of the characters. I never found this to be much of a problem, although this is mostly because I was playing as Lilith, whose action skill is probably the most unlike the others. While the second player might have circled the outside of a camp, picking off enemies bit by bit, I would be running straight for the centre. There I&#8217;d trigger the action skill, turning me invisible and dealing massive corrosive damage. I&#8217;d then run past each enemy adding electric damage as I moved past them (while healing my own damage) before, finally, meleeing the final enemy, once again triggering a huge burst of corrosive damage as I shifted back into the world. At this point the first guy would die and Lilith&#8217;s Phoenix upgrade would kick in, dealing fire damage to anyone in proximity to her. It&#8217;s rare that an invisibility skill is used for anything other than sneaking past enemies. Having the chance to use it as a powerful offensive weapon really gave the combat a level of mad tactics I&#8217;ve yet to experience in any other shooter.</p>
<p>All these things combine to make Borderlands great fun to play. The reason it sits at number 1, however, is that it understands the need for local co-op. Too many games seem to put their entire stake in online multiplayer, forgetting that games can be an inclusive social activity. Borderlands gives you that option and it was for that reason alone that my flatmate and I spent much of the month it was released realising that we&#8217;d just lost 4 hours in the world of Pandora.</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2737/4208107121_02478683a8.jpg" alt="" width="500" height="313" /></p>
<p><em>It&#8217;s all over! Thanks for reading these assorted thoughts on my 10 favourite games. Feel free, as always, to suggest why I&#8217;m clearly wrong and to give the games you think I&#8217;ve heinously missed. I should also take some time to thank <a href="http://www.gametrailers.com/" target="_blank">GameTrailers</a>, as I&#8217;ve used some of the trailers on their site to get screencaps for games I didn&#8217;t own on PC. </em></p>
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		<title>City 16&#8242;s Top 10 Games of 2009: #2</title>
		<link>http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-2/</link>
		<comments>http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-2/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 08:00:16 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[arkham-asylum]]></category>
		<category><![CDATA[best-of-2009]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=342</guid>
		<description><![CDATA[It&#8217;s finally happened: I can&#8217;t think of anything to put in this introductory section. No pithy quips and observations about the year 2009, no non-sequiturs, absolutely nothing. Typically I went into this project with absolutely no thought as to what the ramification would be, namely over a week of trying to think of something a [...]]]></description>
			<content:encoded><![CDATA[<p><em>It&#8217;s finally happened: I can&#8217;t think of anything to put in this introductory section. No pithy quips and observations about the year 2009, no non-sequiturs, absolutely nothing. Typically I went into this project with absolutely no thought as to what the ramification would be, namely over a week of trying to think of something a bit different to say about my picks at a time when almost every gaming website is publishing overviews of their own.</em></p>
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<p><em>My method for this was simple: don&#8217;t read other sites&#8217; end of year lists&#8230; Out of sight, out of mind and all that. I&#8217;m starting to think Coren was on to something when he said he did these lists at the end of the academic year. At least you don&#8217;t then have to compete with the whole of the Internet (I am aware that I&#8217;m not actually competing with everyone, or even anyone, on the Internet mental health fans).</em></p>
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<p><em>Anyway, I&#8217;ll stop with the mad hysteria, there&#8217;s more than enough of that in my pick for the 2nd best game of the year:</em></p>
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<p><strong><span style="text-decoration: underline;">Batman: Arkham Asylum</span></strong></p>
<p><strong><span style="text-decoration: underline;"><img class="aligncenter" src="http://farm3.static.flickr.com/2500/4208101957_669e334622.jpg" alt="" width="500" height="313" /></span></strong></p>
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<p>(Oh yeah, pulled it out of the bag at the last minute. I am getting good at this!)</p>
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<p>This was a pretty late addition as I didn&#8217;t get around to playing it until the weekend before compiling this list. It&#8217;s rare that I complete a game over the course of one weekend and Arkham Asylum isn&#8217;t even particularly short. Yeah, it&#8217;s that good.</p>
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<p>In Arkham Asylum you play as Batman. That might seem like an obvious statement but in Arkham Asylum you play <em>as</em> Batman. So few superhero games capture the feeling of actually being a superhero. Infamous managed it. Batman&#8217;s one of the only licensed examples I can think of that has managed. A key point that lends to this feeling: enemies are terrified of you. On the sections that require you to move from improbably placed indoor gargoyle to gargoyle they&#8217;ll start huddling together, complaining and generally acting like they&#8217;ll jump at the sight of their own shadow. They never actually run away, they&#8217;re far more scared of the Joker than of you, but its a nice touch to help you feel like you&#8217;ve actually stepped into the shoes of a legend.</p>
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<p>There&#8217;s an interesting mix of styles that run through the game. Rooms are generally split into either biffing or stealthing rooms. The stealthing rooms, with the aforementioned gargoyles, give you a room full of armed guards and let you plan your method of taking them down. There are a wealth of options to let you achieve this, although I inevitably ended up hanging from a gargoyle and grabbing a baddie from above. You know, because it looked cool.</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2566/4208104497_9bf61ac2ea.jpg" alt="" width="500" height="313" /></p>
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<p>So there&#8217;s a lot of emphasis on stealth but, unusually for games, Batman&#8217;s also pretty tasty in a fight because, well, you know, he&#8217;s Batman. When you come across a group of unarmed guards you&#8217;ve got a series of moves for dealing with the situation. It&#8217;s here the game really shines as the fighting isn&#8217;t reliant on ultra-precise timing. There&#8217;s a lot of computer assistance, but you&#8217;re still required to read the situation: guards about to attack need to be countered, guards with knives need to be stunned before attack, guards with stun guns need to be vaulted over so you can attack from behind. It&#8217;s pretty easy to pick up, but takes a lot of practice before you start racking up the big combos.</p>
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<p>These two different styles are the reason Batman works. He&#8217;s silent yet powerful; patient yet immediate; graceful yet&#8230; Wait, this paragraphs getting a bit erotic&#8230; You get the point.</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2654/4208103315_58b8b1f198.jpg" alt="" width="500" height="313" /></p>
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<p>Other elements of the game are slightly less consistent. Take the Scarecrow sections. The tone of the game is pretty dark, more Dark Knight than Adam West. At certain points through the story you&#8217;re hit with Scarecrows fear gas, at which point the game starts a creepy interactive cutscene looking at Batman&#8217;s deepest fears (his parents&#8217; deaths, the fact he&#8217;s as crazy as the crazy guys, etc.) These are really good; both atmospheric and tense. Unfortunately they always end in a crappy platforming section in which you must navigate around a giant, rotating Scarecrow trying to avoid his gaze. It&#8217;s a shitty denouement to what could have been some of the game&#8217;s standout moments.</p>
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<p>Actually all the boss fights are crap.</p>
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<p>Still, they&#8217;re just the odd mark on an otherwise spotlessly polished vessel. It&#8217;s hard to think of another game that so flawlessly captures the tone of its source material.</p>
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<p>Final point: Why does Oracle, Who&#8217;s on voice comms helping Batman throughout the game, insist on calling him Bruce? Doesn&#8217;t she know the first rule of communications in field ops? <em>Callsigns only, dammit woman!</em></p>
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<p><em>Tomorrow may be Christmas day but, more importantly, it&#8217;s also the day that I reveal my favourite game of 2009. Ok, so you&#8217;re more excited about this Christmas thing&#8230;</em></p>
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		<title>City 16&#8242;s Top 10 Games of 2009: #3</title>
		<link>http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-3/</link>
		<comments>http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-3/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 08:00:12 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[best-of-2009]]></category>
		<category><![CDATA[plants-vs-zombies]]></category>

		<guid isPermaLink="false">http://city.citizen16.com/?p=337</guid>
		<description><![CDATA[Nazis and aliens continued to have a bad time of things in 2009 gaming. The undoubted losers of the year however were the zombies. The sheer proliferation of games with zombies to kill was staggering; downloadable titles like Burn Zombie Burn or Killing Floor, as well as a couple of others whose name I can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><em>Nazis and aliens continued to have a bad time of things in 2009 gaming. The undoubted losers of the year however were the zombies. The sheer proliferation of games with zombies to kill was staggering; downloadable titles like Burn Zombie Burn or Killing Floor, as well as a couple of others whose name I can&#8217;t even be bothered to look up; big releases like Left 4 Dead 2; even DLC additions to non-zombie related games &#8211; I&#8217;m looking at you Borderlands.</em></p>
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<p><em>Hopefully we&#8217;re done with zombies for a while now. It&#8217;s time for a new enemy to emerge. I&#8217;m hoping for rabid monkeys myself.</em></p>
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<p><em>Except we&#8217;re not quite finished with zombies yet, because at number 3 is:</em></p>
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<p><strong><span style="text-decoration: underline;">Plants vs. Zombies</span></strong></p>
<p><strong><span style="text-decoration: underline;"><img class="aligncenter" src="http://farm3.static.flickr.com/2460/3766576120_ef648105f3.jpg" alt="" width="500" height="313" /></span></strong></p>
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<p>Um&#8230;</p>
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<p>Okay, this is a little awkward. Really I should be throwing some of my most detailed and enthusiastic praise behind the games in the Top 3. Unfortunately, I&#8217;ve said most of what I would have said about Plants vs. Zombies in <a href="http://city.citizen16.com/2009/07/a-casual-addiction-plants-vs-zombies/" target="_blank">this post</a> from back in July. Actually it&#8217;s a little bit concerning that this is the really the first game in this list that I&#8217;d actually had a detailed look at&#8230; What the hell have I been writing about these last few months?</p>
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<p>In that last post I mentioned just how much there was to do in the game, and just how much content there was left for me to experience. Typically, a few days after posting it, I was done with the game. I hadn&#8217;t completed it by any means, in fact I don&#8217;t think I ever even unlocked Endless Survival, which seemed to be where many people really put the hours in. Instead I just seemed to reach a natural conclusion; the point at which I&#8217;d had my measure of the game and was ready to move on. Maybe I&#8217;ll go back to it one day. I probably won&#8217;t.</p>
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<p>Still PvZ took up the majority of my summer, even running in the background while I was elsewhere, leaving my snail to gather gold from my virtual garden, making it the only game I&#8217;ve <em>ever</em> played in which I&#8217;ve gold farmed. The reason for such an obsession? If I had to choose I&#8217;d cite the wealth of options you had to complete each level.</p>
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<p>Unlike PixelJunk Monsters (itself a stripped down version of the tower defense formula), which requires the right units to be placed in exact positions to have any hope of success, Plants vs. Zombies may have units that are better suited to a particular level but just as important are personal preference and experimentation. The game is never so difficult as to force you to use an optimum build and so lets you try things at your own pace. It provides a challenge, certainly on some of the mini games, but that challenge is never insurmountable.</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2796/4206440806_f82719ab46.jpg" alt="" width="500" height="313" /></p>
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<p>When I wrote about <a href="http://city.citizen16.com/2009/12/city-16s-top-10-games-of-2009-5/" target="_blank">AaaaaA!</a> I mentioned how well the developers had been able to take their idea and run with it; producing a wealth of ideas that intrinsically fit within the concept of the game (actually I don&#8217;t think I did write that, but I&#8217;m sure I implied it&#8230; I meant to). PvZ has this in spades, every single element fitting around the framework of the initial idea. From the almanac, complete with plant and zombie descriptions, to Crazy Dave and his car boot right through to the little notes the zombie&#8217;s leave you between chapters. It remains charming throughout, possibly the only zombie game of the year that was, all in all, thoroughly nice.</p>
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<p>It&#8217;s this sheer personality that actually lead to some of the more interesting &#8216;tactical&#8217; decisions. Sure the Cat-Tails might be out and out the most powerful plant in the game but choosing it would mean dropping the potato masher, which explodes with a nice Kapow! Do you choose function or favour? Well, actually, you choose both which is what leads to you pursuing the upgrades to the number of plants you can hold and thus dipping into the games side modes.</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2775/4205696849_9beae974d5.jpg" alt="" width="500" height="313" /></p>
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<p>The Zen Garden is useful, but requires daily attention so only viable for those really in the grasp of obsession. Luckily there are plenty of ways to earn money outside of that, with plenty of puzzles and mini games waiting for you. The I, Zombie mode is what seemed to garner the most praise, pitting you as the zombies against a crop of (cardboard) plants. My real favourite, however, was the Vasebreaker mode &#8211; a pleasing mix of random chance and tactical planning. The best moments came when you hit open a vase to reveal an exploding jack-in-the-box zombie, which in turn cracked open more before you were soon overrun and breaking open all the vases in the desperate hope that you&#8217;d come across some more plants. That mode perfectly captured the fine line between feeling in control and blind panic&#8230; And it was just a small mini-game aside from the main adventure.</p>
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<p>At this point I&#8217;ve probably mined the depths of what I can actually say about the game. Some key points: It&#8217;s good, you should buy it. Now I&#8217;m going to take heed of one of the game&#8217;s primary lessons and finish on a song.</p>
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<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0N1_0SUGlDQ&amp;hl=en_GB&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/0N1_0SUGlDQ&amp;hl=en_GB&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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<p><em>Tomorrow: Things get penultimate.</em></p>
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